Tuesday, May 11, 2010

How Fruitful!

I completely forgot about last week's post but the next update will be more fruitful, ha!

Tuesday, May 4, 2010

The Birds

Couldn't think of a "flipping you the bird" joke so you'll just have to settle for some drawings instead. X3


Monday, April 26, 2010

Fine Dining

I promise I'll be more prompt with these from now on, yes? This is something I brainstormed from like 2007. I drew over the original sketch digitally (not shown) but it's nothing spectacular so I left it out. I wanted to practice with scenes since I was doing a lot of turnarounds at the time. I added some choice thumbnails that show some of my process towards getting to this point. I actually wanted to use the bottom thumbnail the most but as I gave the chosen one a good working over it grew on me.

Miss Bat better be careful, he's trying to steal her heart, ha! These are two , of many, unnamed characters of mine. I've never been good with names.

Monday, November 9, 2009

Rage Away

Some choice work I made during some real therapeutic sketching. I don't want to flood this thing with a bunch of unfinished stuff so these two will have to appease you for now. Long story short, the oekaki and multitasking do not mix. :/



I want to finish the skunk when I get some time.

Tuesday, December 16, 2008

3D Character Update

My most recent progress from the last post. It's now textured and rigged but it still needs some tweaking but I like how it's come out so far.




I believe this is too big for blogger to make a preview so here's a link to my website that'll have a more detailed version:

http://www.richard-caballero.com

Sunday, December 7, 2008

3D Character WIP

This is something I'm working on. A quick render, I already have it unwrapped and I'm almost done texturing it but I don't like posting unfinished texture work so just the geometry with have to suffice for now. He's set for 3500-5000 tris or medium MMO quality. I'm pretty happy on how the modeling turned out. Hopefully I won't have to modify the geometry too much when I rig it.

Sunday, August 17, 2008

3D STUFF!



I was given concept art to choose from and I chose a "bone axe" from the Lineage 2 folder. This one was surprisingly hard to texture. First getting that "bone" Feel to it then getting the seams to match just right on the wrappings. A total hassle. I'm going to touch it up in a bit to get the cracks in the blade and the smaller bone details in.



This project was to make a weapon you'd fight of zombies off with. We had to choose weapons from The Zombie Survival Wiki http://www.zombiesurvivalwiki.com/page/Melee+Weapons?t=anon and make it look used. I made two mistake though, first the maps were supposed to be only 512 x 512 and I think they blood looks too fresh. I was just in a modeling and texturing zone and I just plain forgot to recheck the instructions.